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Welcome to my site!
Welcome to my site!
Natasha Bianca Mangan. Experienced in programming Java, C++ and C#.
Gunnlaugur Arnarson, Group Vampire blog link https://guarbabel.wordpress.com/2018/03/15/postmortem-umibozu/ Hi Gunnlaugur, Today i chose to critique your last blog post for this course. I chose you the programmer in your team doesnt have a blog and you are the only one who has posted for the last blog. This is not to say your last blog post… Continue reading Game Design 2: Comment #6
Hi, today i will be discussing my final thoughts of my game’s development and what i have learned on this Journey together with my group. This week was the final week for working on our games, the final day being today. I think this journey was a long one and interesting because this was the… Continue reading Postmortem – The Journey Ends
August Demirsson, Group Unicorn blog link https://gamedesign673637781.wordpress.com/2018/03/08/playtesting-how-did-it-affect-our-development/ Hi August, I really liked reading your blog, it was easy to read and people from outside game design could understand what you were talking about. I like how you start every blog post by saying that your group chose Umibuzu as your game. Normally people might get… Continue reading Game Design 2: Comment #5
Hi, today I will be discussing why playtesting is an important aspect of game development and how playtesting has affected my game. Playtesting is the stage where a game developer tests a game for bugs and any design mishaps before releasing it to the public. Playtests can be run “open”, “closed”, “beta”, or otherwise. Open… Continue reading How has Playtesting effected my game’s development?
Hanna Aho Lind, Group Troll blog link https://elisabethportfolio.wordpress.com/2018/03/01/you-died-5sd064-hanna-aho-lind/?blogsub=confirmed#blog_subscription-1 Hi Hanna, I know i should probably comment on Clement’s blog since i am a programmer but since it’s your group i just couldn’t not comment on yours instead. First off, i love the theme of your blog it is very dark and mysterious which makes your… Continue reading Game Design 2: Comment #4